Color Reactor
Category: Online flash game / puzzle game
License: free
Players:1 player game.
Game size:336 Bytes

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Copyright © 2002 Jetacer Interactive Inc.
www.jetacer.com
Main Actions
Motion Actions
Frame Rate
BG MUSIC
Help Index
Help Index:
Game Overview
Object of the Game
How Does the Shaft Work
Color Mixing
FireBall
C-Bomb
Color Counts
Scoring Information
Credits
Click "-" and "+" to page or the button to
the right to navigate the help area. Click
"X" to close help.
Game Play:
The game will start by giving you 160 turns and you
cannot earn any additional turns during the game.
The goal of the game is to advance through as many
levels and gain as many points as you can before
you run out of turns. Each level you complete will
result in more balls added to the playing area and
more balls in that shaft for the next level.
Object:
The overall object of the game is to clear all of the
colored balls from the playing area before you run
out of turns or time. The playing area is made up of
99 squares. The ball in the yellow circle below the
shaft is the next ball to be placed. Choose its
placement by clicking on an empty square or you
Mix Colors
. Try to form sets of balls that are at
least 4 balls of the same color joined end for end (no
diagonals). Bigger sets will yeild more points and
advance the
C-Bomb Meter
Shaft:
The balls that will be played next are stacked in the
shaft. The lower balls will be played first. The shaft
can only be filled with colors that are active on the
playing area, if you create a color by
Color Mixing
that color is then considered active and can show up
in the shaft. When you clear all of the balls from the
playing area your game will advance to the next
level and you do not have to set the balls remaining
in the shaft.
Color Mixing:
If the ball you are going to set next has a "P" on it
you can mix it with other balls on the playing area
that have a "P" on them. This will form a new color,
see chart below the playing area for legal mixing
moves and their results. To mix the colors click the
ball on the playing area that you want to mix with
and the game will do the rest.
FireBall:
During the game a special ball which looks like
this: will show up in the shaft, this is the
FireBall. The Fireball will destroy up to 9 balls in
its surrounding area (see diagram below). You can
set the FireBall off in a corner so it doesnt destroy
anything. The fireball will cost you 1 turn and you
will get 10 points for each ball you destroy with its
use.
C-Bomb:
Each set you remove will advance the power meter
by 1 space for each ball over 4 (example: set of 6
would move the meter by 2 steps; 6-4=2). Once the
meter reaches the top it will activate the C-bomb
console. Once the console is open you will be
allowed to choose 1 color you want to destroy. The
number of C-Bombs that are active is shown in the
bomb next to the top of the meter. All bombs will be
used regardless of how many balls are actually
destroyed.
Color Counts:
The box on the left side of the playing area shows
how many balls of each color are active on the
playing area, this number doesnt include the shaft
balls. This number will come in handy when you are
using the C-Bomb.
Scoring:
A set removed will yeild the following score: Each
ball removed is worth 5 times the ball count
removed, example: if you remove 4 balls your score
would increase by 50 points
(1*5)+(2*5)+(3*5)+(4*5) = 50 points. This would
continue for as many balls you remove in a set. If
you destroy a ball by means of FireBall or C-Bomb
your score will increase by 10 for each ball removed.
Credits:
Game Design and Programming
Jerry Drescher
Jetacer Interactive LLC
www.jetacer.com
Copyright 2002 Jetacer Interactive LLC. All Rights Reserved.
Help
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Game Help : Click Here
Color Reactor - Game Styles
Game Play - Short
Game Play - Timed
Game Play - Full
Game Play - Max
Object: Remove all the colored balls from the
playing area by matching them in sets of 4 or
more. If you remove more than 4 in a row the
power bar to the right will advance 1 spot for each
ball over 4 in a set. When it reaches the top you
can choose a color to detinate the "C-Bomb" on.
The number in the bomb to the upper right shows
how many bombs are ready to explode. You can
start the sequence of exploding at any time. Click
"Next" for more details.
The number of bombs listed will all be used
regardless of how many bombs actually hit the
targeted color. The sets you remove must be
joined end for end (no diagonals allowed). The
balls will the letter "P" on them can be mixed with
other balls with a letter "P" to form new colors.
Simply click on the ball you want to mix with and
the color spinner will do the rest. The chart below
the playing area shows what colors mixed produce
what color. Click "Next" for the Shaft Information.
The balls that will be used in order will roll down
the shaft. The ball that is going to be set next will
be placed inside the yellow circle below the shaft.
Wherever you click on the playing area (legal
moves will light up the square) is where that ball
will be placed. During the playing of this game you
may notice a different kind of ball that has a yellow
ring around it -
This is a FireBall and it packs a
little punch. Click "Next for FireBall details.
The FireBall will drop bombs and remove the
cells it hits. All of the cells that touch the placement
of the FireBall are affected, this includes
diagonals. Note the drawing below.
The FireBall will cost you 1 turn.
You can place the FireBall
anywhere including on top of
another color or you can place it
in a corner so it doesnt effect any
of the balls on the playing area.
Once a color is removed from the playing area it
can no longer show up in the shaft. If its already in
the shaft it has to be played. If you re-create a
color by mixing then that color is considered active
and can show up in the shaft. If you clear all of the
balls from the playing area the game will advance
to the next level or your game will be over
depending on what style game you are playing.
The active count shown to the left will.....
show you how many balls of each color are
currently active on the playing area. This count
doesnt include the balls that are in the shaft. This
number comes in handy when the C-bombs are
charged and you can compare the 2 numbers to
make sure you have enough bombs to wipe out a
color. The C-Bomb will bomb balls in the shaft as
well so include those in your count of C-Bombs.
Click "Next" to learn about scoring.
Your score for removing sets of balls that match in
color is as follows: You will get 5 points for each
ball removed times the number of balls removed. A
set of 4 balls would yeild a final score of 50 points:
(1*5=5) + (2*5=10) + (3*5=15) + (4*5=20) = 50. If
the balls are removed by use of the fireball no
score is given. If the balls are remove by a C-bomb
you will receive 10 points for each ball. Click "Next"
to learn about the 4 different ways to play.
You will be given 160 turns when the game starts
and you play until your turns expire. There is no
way to earn additional turns during the game.
Each level the timer is set to 3:00 and you have to
clear all of the balls off the playing area before
your time runs out. You cannot run out of turns in
this game mode. You will receive bonus points for
the time you do not use on each level.
You will get 100 turns to start and 70 additional
turns for each level you complete. The number of
balls on the playing area and the balls allowed in
the shaft will increase with each level. Play until
you have expired all of your turns.
Max will fill the playing area will 80 balls when the
games begins. You will only play 1 level and then
the game will end. You will receive 1000 points for
each turn you didnt use when you clear the
playing area.
Color Reactor - Instructions
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